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About this lesson
We will get ready to add some finishing touches to the logo design starting with a texture that we will create from scratch using my own technique for making a distorted/grunge texture.
Exercise files
Download this lesson’s related exercise files.
Making a Grunge Texture - Instructions.docx61.1 KB Making a Grunge Texture - Exercise.ai
9.4 MB Making a Grunge Texture - Exercise Solution.ai
9.5 MB
Quick reference
Making a Grunge Texture
We will get ready to add some finishing touches to the logo design starting with a texture that we will create from scratch using my own technique for making a distorted/grunge texture.
When to use
Anytime that you want to add a distressed or grungy feel to an illustration or logo these techniques for creating custom textures can be very useful.
Instructions
- Begin by opening the Making a Grunge Texture - Exercise.ai file
- Start off by making a new layer at the top of the Layers Palette and locking all of the other layers below
- Open the Brushes Panel and then click on the hamburger menu in the top right corner of the panel
- From the dropdown menu that appears, go to Open Brush Library > Artistic > Artistic_ChalkCharcoalPencil
- Select the fourth brush down which should be the Chalk-Scribble brush and click on it
- Once you have clicked on the Chalk-Scribble brush here, it should be added to your main Brushes Panel
- Next, open the Stroke Panel and change the line weight to 10 points
- Press 'B' on the keyboard or select your Brush Tool from the toolbar on the left side of the interface
- Begin scribbling to see your brush texture in action
- The goal here is to fill out a large area about the size of your artboard and fill in any large empty spaces
- Once you have created a large area with your Chalk-Scribble brush switch to your Selection Tool (V) and click and drag around the entire area to select it
- After selecting all of your brush texture go to the Object Menu and choose 'Expand Appearance' from the dropdown
- Go to the Pathfinder Tool and choose the Merge option to combine all of the expanded points into a solid shape
- Switch to your Direct Selection Tool (A) and click anywhere inside of your merged brush texture
- Go to the Select Menu and choose Same > Fill and Stroke and then hit the delete key on the keyboard
- With your Direct Selection Tool (A) still selected, click and drag around the area where your texture was which should 'appear' to be empty and you will notice that there is still in fact quite a lot of empty shapes showing up
- Double click on your fill color and fill it with a solid black, so that all of the remaining shapes are now filled in
- Select your Type Tool (T) and create some text using a heavy or bold typeface
- Scale the size of the text up so that it covers the texture area and make it solid white
- Drag a copy of your text downwards while holding Alt/Option+Shift so that you now have two lines of text approximately the same width as your texture
- Use your regular Selection Tool (V) to select both lines of text and drag them downwards again while holding Alt/Option+Shift to duplicate both lines
- You should now have four lines of white text that cover the texture almost completely
- Next, select all four lines and convert them into outlines by going to the Type Menu and choosing 'Create Outlines'
- Select all four lines of outlined text while holding the Shift Key and group them by pressing Command/Ctrl+G
- Send the text to the back by going to the Object Menu and choosing Arrange > Send to Back so that the texture is now in front of your four lines of white outlined text
- Switch back to your regular Selection Tool (V) and click and drag around the text and the texture at the same time
- Open the Pathfinder Tool and choose the Merge option once again
- After merging your text and texture, press A to get your Direct Selection Tool and click on any part of the white text
- Go back to the Select Menu and choose Same > Fill & Stroke before pressing the delete key to get rid of all of the white
- Do the same for the black by selecting any part of it with your Direct Selection Tool and going to the Select Menu and choosing Same > Fill & Stroke and then deleting it
- Now when you use your Direct Selection Tool to click and drag around the area you will notice that you have a lot of even smaller and finer shapes
- With all of these points selected, press 'D' on the keyboard to fill it in with your default colors
- Press Shift+X to swap the fill and stroke colors
- Press the 'X' key to toggle between the fill and stroke
- Choose none for the stroke color
- You should now have a dusty/grungy texture that is filled with solid black
- You can now use your Direct Selection Tool to select any larger areas of black that were left behind from the text and delete them to clean up the texture
- After your texture has been cleaned up you should be left with a subtle grunge texture made up of small, random shapes
- Click and drag around the entire texture and then press Command/Ctrl+G to group it together
Hints & tips
- Depending on the brushes you choose, you can create a wide variety of custom textures by following the same process outlined above.
- Once you have a texture that you like you can duplicate it and overlap them to create more dense looking textures.
- It can be helpful to begin building a separate document of textures that you can use in other projects.
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