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About this lesson
Explore Photoshop’s (CS6 and above) 3D text generator.
Exercise files
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Quick reference
Topic 3D Chrome Text
Explore Photoshop’s (CS6 and above) 3D text generator.
When to use
Creating something in a 3D environment is a little more complicated that in 2D. This tutorial is great step by step intro into the kind of things that make 3D design so exiting, lights, camera placement, textures and reflections.
Instructions
Start with the text
- New document (large).
- Text tool, thick font is best.
- Type out and position text.
Convert to 3D
- With text layer selected, Menu/3D/New 3D Extrusion from Selected Layer. From with the workspace you can now move, rotate and scale objects and position.
Working with the basic 3D text
- Make sure the properties panel is active (Menu/Window/Properties).
- The shape pre-set will change the general shape style. Choose Bevil.
- Set to the Extrusion depth to 72.
- Change text base color, font or source text from the properties panel.
- The 3rd icon on the top of the properties panel for adjusting the Bevil attributes.
- Contour: Cove, Width 45%.
Working with the materials
- At the bottom of the properties panel select all the existing materials.
- Set Diffuse: Black,
- Specular: Light Grey,
- Shine: 65%,
- Reflection: 75%,
- Roughness: 10%.
Add an image based light
- In the properties panel click on the IBL check box and load in an image of your choice.
Add a reflection
- In the properties panel:
- Ground plane opacity: 82%,
- Roughness: 42%.
- Render to see 3D project (render can take a while).
- 00:04 Hey everyone.
- 00:05 Howard Pinsky here, with another Photoshop tutorial for all of you.
- 00:07 Well we're going to be taking a look at creating a chrome text effect
- 00:11 using the new 3D features within Photoshop CS6 Extended.
- 00:15 In this video,
- 00:16 we're gonna look at bringing your text into the third dimension.
- 00:19 Working with bevels, materials, and
- 00:22 reflections to create the end result that you see here.
- 00:25 Let's get to it.
- 00:26 When starting out a 3D text design you're going to start out like any other
- 00:30 type based project, with the Type tool.
- 00:33 It's usually a good idea to set your type properties beforehand.
- 00:35 But in Photoshop CS6, even after you've converted your text into a 3D mesh,
- 00:40 you still have the ability to edit your type later on.
- 00:44 From my experience, the thicker the font, the better.
- 00:47 Once your text has been typed out, if your type layer is still active, the 3D button
- 00:52 on the right side of the options bar will make the conversion into 3D.
- 00:56 Otherwise you can use the new 3D extrusion from selected layer option
- 01:00 under the 3D menu.
- 01:01 Now if you've ever used the 3D features in Photoshop CS5 you're gonna notice that
- 01:06 everything is completely different in a very good way.
- 01:09 I can simply click on the elements that I want modified.
- 01:12 And right from within the workspace I can move, rotate or scale.
- 01:16 As this video is focused on the text, let's click on the 3D text to select it.
- 01:21 When a 3D layer is active you're going to notice some helpful options within your
- 01:25 Properties panel.
- 01:26 If you don't see the Properties panel in your workspace you can activate it
- 01:30 under the Window menu at the top.
- 01:32 One of the first options that's available to you is the shape pre-set.
- 01:36 This will allow you to add a bevel inflation or twists to your text.
- 01:41 Each pre-set will give your text a different look.
- 01:43 And they can also effect how your reflections look as well.
- 01:47 Let's start off with a simple bevel for now.
- 01:49 Down a bit further is the extrusion depth.
- 01:51 This controls how thick or thin your text is.
- 01:54 You're going to notice that as I increase and decrease the size of extrusion.
- 01:58 My text is becoming thicker and thinner.
- 02:01 Finally, as I mentioned earlier,
- 02:02 even after your text has been converted into a 3D mesh, it's still fully editable.
- 02:07 You can very easily change the text base color using this color picker here.
- 02:12 Or you can open up the Character panel to gain access to many more
- 02:15 text-based properties.
- 02:17 Such as the font, styles, bleeding and so on.
- 02:21 Of course, if you're not happy with what the actual text says,
- 02:24 you can use the Edit Source option to edit the wording of your mesh.
- 02:28 This works very similar to a Smart Object where the type is
- 02:31 contained within an internal document.
- 02:33 So once you're made your edit, simply save the document.
- 02:36 Close it and you will see your updated mesh.
- 02:39 Next let's take a look at modifying the bevel touch.
- 02:42 At the top of the properties panel, the third icon will allow you to
- 02:46 make changes to the bevel and the inflation if you chose to add one.
- 02:50 If you ever added a bevel and embossed layers style.
- 02:53 You may find this very familiar.
- 02:55 The width will control how thick the bevel is and the angle will allow you to
- 02:59 pull the bevel away from the text or into the text to create an inset.
- 03:03 Finally just like when using a layer style,
- 03:05 you can change the contour of the bevel.
- 03:07 Which can add extra ridges and once you start toying with reflections,
- 03:11 change the contour can drastically change how your final result looks.
- 03:15 I'm gonna stick with the cove contour and set the width around 45%.
- 03:19 So now that we have the set of the mesh set up.
- 03:22 Let's take a look at our materials.
- 03:24 Each one is labeled accordingly and
- 03:26 when they become selected they become highlighted on the mesh itself.
- 03:30 You're certainly free to edit each mesh individually, but
- 03:32 as this mesh will have similar properties throughout each material.
- 03:36 We can easily edit all materials at once.
- 03:38 By selecting the first one, holding down shift, and selecting the last one.
- 03:43 Starting at the top in the properties panel,
- 03:45 the diffuse is basically the base color or texture of your mesh.
- 03:49 This color pick is going to override the color you set earlier with the type tool.
- 03:53 For this design, I'm gonna use a solid black for the mesh's color.
- 03:57 Of course, if you wanted to use an image as a texture,
- 03:59 you can load one in by clicking on the folder icon to the right.
- 04:02 This option is only available when you have a single materials selected.
- 04:06 As we currently have multiple materials selected,
- 04:09 this option is currently grayed out.
- 04:11 Next is specular.
- 04:13 This will really come into play when you are dealing with reflections and
- 04:16 lights that are hitting your mesh.
- 04:17 If you are looking for
- 04:18 strong reflections, you may want to increase the brightness of the specular.
- 04:22 A very light gray is going to give us great results once we
- 04:25 start adding reflections to our scene.
- 04:27 Now, down below we have basic properties that will effect our mesh.
- 04:31 Shine and reflection will be very important if you're looking for
- 04:33 a chrome effect.
- 04:35 You'll definitely want to increase the reflection value quite a bit.
- 04:38 And then depending if you want the light spread out amongst your mesh or nice and
- 04:42 tight, you can adjust the shine value accordingly.
- 04:45 A higher value will tighten up the light.
- 04:47 While a lower value will spread it out.
- 04:50 Next, the roughness value may not appear to do much at first.
- 04:53 But once you start working with image-based lights,
- 04:55 which we're going to look at in a moment.
- 04:57 Increasing this value will help blur out your reflections if you
- 05:00 don't want them so sharp.
- 05:01 Let's set it around 10% to soften out our reflections.
- 05:05 The rest of the properties, we're not gonna be touching.
- 05:07 But if you wanted to add a tactile feel to your mesh, you can add a bump texture.
- 05:12 You can adjust the opacity of your mesh.
- 05:14 And adjust the refractions if you're working with transparent objects.
- 05:17 At this point let's give our scene a render to see how it's looking.
- 05:20 This button right here will start the render process,
- 05:23 which is going to smooth out your mesh reflections and shadows.
- 05:27 Now depending on which version of Photoshop CD6 that you're running, and
- 05:30 the settings within your 3D preferences.
- 05:32 You may see a large blue box, or
- 05:35 you may see a smaller blue box that makes it's way around your document.
- 05:39 As you can see, the text is looking shiny, but it's lacking in terms of reflection.
- 05:43 Let's go ahead and stop the render by pressing the Escape key, and
- 05:46 let's look at how image based lights can help improve your results.
- 05:50 Up in the environment properties, we can add and
- 05:52 customize an image based light or IBL.
- 05:54 Which will usually help give your scene a more realistic look.
- 05:59 If you're running Photoshop CS6 13.1, you're gonna see the new default IBL.
- 06:03 Which is basically a few white boxes to help generate reflections.
- 06:08 However, you can load in your own images to be used as the image-based light.
- 06:12 If an IBL is already active you can use the Replace option.
- 06:15 Otherwise, a Load option will be available to you.
- 06:19 For this design, I'm gonna be using an image I grabbed from ShutterStock.com.
- 06:23 And once it has been selected, you are going to see the image fill your screen.
- 06:26 But don't worry, it is only there for preview purposes,
- 06:29 once you start rendering, or select a different property, it will hide itself.
- 06:33 You also have the ability to rotate your image based light,
- 06:36 just in case you want a different area of the image reflected on your mesh.
- 06:40 Now, instead of no reflections at all, or
- 06:42 simply white boxes, your image is now being reflected int he text.
- 06:47 And if I give it a quick render, you're gonna see it in the action.
- 06:50 Now keep in mind, when you start adding reflections or
- 06:52 adjusting your mesh's opacity, render times can drastically increase.
- 06:56 As there's a lot more that Photoshop has to put together.
- 06:59 A little bit further down in our properties panel, we can also add
- 07:01 a reflection to our ground plane, which is what our mesh is sitting on.
- 07:05 Increasing the opacity will strengthen the visibility of the reflection.
- 07:09 An increase in the roughness will soften it out.
- 07:12 Another quick render will show you how the reflection on
- 07:14 the ground plane's going to look.
- 07:16 Of course, the longer you let the render go,
- 07:18 the more Photoshop will be able to smooth out your reflections.
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