Locked lesson.
About this lesson
In this tutorial Howard will introduce you to Displacement Mapping, which is a fancy way of saying ‘making text bumpy’.
Exercise files
There are no related exercise files for this lesson, or we cannot provide them due to copyright issues.
Quick reference
Topic Graffiti Text
Apply text to bumpy surfaces.
When to use
In this tutorial Howard will introduce you to Displacement Mapping, which is a fancy way of saying ‘making text bumpy’. Actually it’s a little more complicated than that, as you can use the underlying surface to dictate how and where the bumps go… Cool eh?
Instructions
Create a displacement map for latter use
- Load the texture background file.
- Command or control shift + U to desiderate the layer (black and white).
- Add a Levels Adjustment layer: levels. Drag the right and left sliders towards the middle to boost the contrasts.
- Save as a PSD file and close.
Create the text
- Load the original texture background file again.
- Use an appropriate font and type in.
- Layer styles:
Gradient Overlay: Gradient Color Left: Dark Blue, Gradient Color Right: Light Blue.
Stroke: Size: 9, color: white.
Inner Shadow: Blend mode: Normal, Opacity: 100%, Global light: Off, Size: 9, Angle: 90, Distance: 30, color: Dark Blue, Choke: 0%.
Outer Glow: Blend mode: Normal, Opacity: 100%, Global light: Off, Angle: 90, Technique: Precise, color: Light green, Spread: 100%, Size: 25.
Some Displacement Magic
- Convert text to a smart layer.
- Menu/Filter/Distort/Displace: Horizontal and Vertical controls set to 4.
- Press OK and load in the Displacement Map created in step 1.
Blending
- Layer styles: Blend if section.
- Underlying layer.
- Pull shadows slider to right; pull highlight slider to left.
- Hold down Option (Mac) or Alt (Windows) to split slider for better results.
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